Played using the fullscreen button in the bottom right of the playable.

This game was a collaboration between:

James Zajkowski

Dayne Farris

Joe St. Louis

Lucas Ackman

I am responsible for creating the Fish Arena level (level 1 in sequential order) and the opening / closing cutscenes.

LEVEL 1 CONTROLS:

WASD: Move

Mouselook: Look Around

LMB: Jab (lower damage, but quicker)

RMB: Uppercut (higher damage but slower)

Left Shift: Dash

TECHNIQUE TIPS:

- Damage happens frequently, but if you punch a fireball *really* close in front of your face, you will parry it, which not only delivers a deadly return to sender but heals you for 1HP.

- Dashing on a slanted surface will convert your horizontal velocity into vertical, giving you insane height while maintaining speed.

- Keep getting stuck on shield fish? Weave around or over them, then go for the kill! The tough bastards don't fall from a regular jab though.

- Gold enemies typically can't be harmed by regular punches. But each of them has a weakness that allows hits to land when certain conditions are met.