Lucidus
Played using the fullscreen button in the bottom right of the playable.
This game was a collaboration between:
James Zajkowski
Dayne Farris
Joe St. Louis
Lucas Ackman
I am responsible for creating the Fish Arena level (level 1 in sequential order) and the opening / closing cutscenes.
LEVEL 1 CONTROLS:
WASD: Move
Mouselook: Look Around
LMB: Jab (lower damage, but quicker)
RMB: Uppercut (higher damage but slower)
Left Shift: Dash
TECHNIQUE TIPS:
- Damage happens frequently, but if you punch a fireball *really* close in front of your face, you will parry it, which not only delivers a deadly return to sender but heals you for 1HP.
- Dashing on a slanted surface will convert your horizontal velocity into vertical, giving you insane height while maintaining speed.
- Keep getting stuck on shield fish? Weave around or over them, then go for the kill! The tough bastards don't fall from a regular jab though.
- Gold enemies typically can't be harmed by regular punches. But each of them has a weakness that allows hits to land when certain conditions are met.
Status | Released |
Platforms | HTML5 |
Author | jamesz_catalog |
Made with | Unity |